Mahjong Rules

Mahjong Rules Inhaltsverzeichnis

Mah-Jongg (Audio-Datei / Hörbeispiel anhören), auch Mahjongg oder Mahjong (​chinesisch Die folgende Anleitung beschreibt die Hua Bao Rules, welche bis auf wenige Unterschiede den Regeln von Joseph P. Babcock entsprechen und. Play Mahjong Online, - Online Games and Mahjong Tournaments. You can play against other players 24/7; Play Hong Kong, Mahjong Competition. Mahjong Competition Rules. Dezember Einen Kommentar schreiben Kommentare. Im Jahr wurde in China eine neue Mahjong-Regel entwickelt,​. Still, there are several good reasons to consider CC rules as the pre-eminent form of Mah Jong, and a first choice for anyone new to the game. Goal. The object of the game is to gather the highest score by removing pairs of tiles with identical symbols. You can only remove tiles which are not blocked, i.e.​.

Mahjong Rules

Still, there are several good reasons to consider CC rules as the pre-eminent form of Mah Jong, and a first choice for anyone new to the game. Goal. The object of the game is to gather the highest score by removing pairs of tiles with identical symbols. You can only remove tiles which are not blocked, i.e.​. How to Play Mahjong With the Basic Rules: d-sciencelab.be: Apps für Android.

Mahjong Rules So wird gespielt Mahjong - Spielregeln

Name benötigt. Below the table there are three modules. Eine Runde besteht aus mindestens vier Spielen. Über Hilfe Rangliste. Termine Übungsabend Edewecht : Donnerstag, 6. Es gibt viele andere Arten von Yaku. If it is not sufficient, Beste Spielothek in Schale finden can always buy additional coupons. Ein Kang ist für sich genommen kein Yaku, aber es gewährt zusätzliche Boni bei der Berechnung der erhaltenen Punkte für eine vollständige Hand. Example winning hand, consisting of Mahjong Rules Chow, 2 Pung and 1 pair is shown below:. In Hong Kong Mahjong the most common point set is three but can Davis Cup Sieger higher or lower depending on house rules. Mahjong is a game of skill, intelligence, calculation and luck — and is usually played by four people. A tile cannot be called upon to complete a pair unless that pair completes a Mahjong hand. In American setsthe Green and Red dragons may be depicted with a dragon graphic. Millington revived the Chinese classical game of the s with his book The Spiele Super 7 Blackjack - Video Slots Online Book of Mah-jongg Chinese Mahjong forms the core of a competitive player game, and with slight differences in rules, has found a following across the globe. We guide you through the process! The remaining are spare tiles.

If more than one player can use a discard to win the hand, multiple ways can handle the situation based on agreed table rules: Either the players count the points they would win with the discard and the winner is the one with the higher score, the winner is simply the player closest to the discarder in order of turn, or multiple players may be granted the win simultaneously.

Alternatively, a player may also win by drawing a tile that completes a legal hand. This is called "winning from the wall".

In Hong Kong mahjong, winning from the wall doubles the number of base points each loser must pay. Technically, the declaration for winning a hand may be done at anytime.

However, the player must have a complete and legal hand. Otherwise, the win declaration is penalized. The penalty depends on table rules.

The player may forfeit points to the other players. Another potential penalty is the player who called out the false mahjong must play the rest of the hand with their tiles face up on the table so other players can see them open hand.

Some methods apply the penalty at the end of the entire game. Again, the table rules dictate the enforcement of the penalty.

A rarely occurring and high-scoring feature of Hong Kong Mahjong is a move called robbing the Kong.

If a player declares a Kong either by melding it or adding a fourth piece to a Pong to form a Kong or declaring a concealed Kong but another player can use that piece to complete a hand, the completing player takes priority to go Mahjong win the hand and may steal that piece from the player who intended to declare the Kong.

Below are two examples of winning hands. A winning hand must consist of four melds Pongs, Kongs, or Chows and a pair eyes and must also score the agreed table minimum.

Hand formed with four Pongs and the eyes pair of East wind. Only bamboo is used no other simples , scoring extra points clean hand.

A high-scoring hand formed using only circles, known as a pure hand. Hand is made of Chows, Pongs and the eyes of circles. Most players include table variations in their games, of which some non-standard are included.

The hands of seven different pairs and 13 orphans are examples which do not have four melds and the eyes. They are described in more detail below. If the dealer wins the hand, he will remain the dealer and an extra hand is played in addition to the minimum 16 hands in a match.

An extra hand is also played if there is no winner by the time all the tiles in the wall have been drawn. When there is no winner it is known as a "goulash hand".

Depending on table rules, the winner of the next game may take an agreed number of points from each player, carrying over the points from the non-winning hand to the winning one.

If there are two or three goulash hands in a row then the winner would collect a considerable number of points from each player on top of their scoring hand.

Because extra hands may be played every time a dealer wins or if there is a goulash hand, a match of 16 hands can easily become a match of 20 or even much more.

As table rules add a large amount of flexibility for players, they can choose to disregard the rule of extra hands and pass on the dealership regardless of who wins or if it results in a goulash hand.

This puts a maximum estimated limit on the game duration and provides some amount of predictability. Players may agree on table rules if the pace of the game is brisk or leisurely.

For brisk games players may agree that a couple seconds after a discard are allowed for a "window of opportunity" before the next player picks up from the wall.

Usually it is agreed once the next player has waited the duration of the "window of opportunity" and draws a tile from the wall, the previous discard is lost and cannot be claimed.

Old Hong Kong scoring is relatively simple. There is only one winner or if there is a draw the hand is replayed. The winner must have a legal hand that meets the minimum faan points agreed to in advance not including any bonus points.

Only the winner scores, the other players pay the winner various sums. After each hand ends, the winner counts all of his or her faan points.

A concealed meld is one that contains no tiles stolen from another players discard. A concealed hand is one made up of only concealed melds.

Many variations distinguish between a concealed hand winning from the wall and a semi concealed hand the last tile is a stolen discard.

In most mahjong variations having a concealed hand can be valuable in scoring. Concealed hands only the case with a few limit hands or half-limit hands thirteen orphans, heavenly gates, four concealed pongs as well as a complete hand seven pairs and over several melds three concealed pongs.

A winning hand must include an agreed minimum amount of faan value often 3. Some examples of scoring include:. The losers pay the winning player points based on several criteria and depending on whether the game is for fun or for money.

How points are reckoned is agreed by players beforehand. For example, they can keep a tally, exchange chips or pay one another with money.

The faan value of a hand is converted into base points which are then used to calculate the points the losers pay the winner.

The table is progressive, doubling the number of base points when reaching a certain faan point target. This table is based on play where 3 faan is the minimum needed in order to win with a legal hand.

If a player has 3 faan then his hand is worth one base point. A winning hand with 9 faan is worth four base points. Losing players must give the winning player the value of these base points.

The following special cases result in doubled base points:. If two of these criteria apply to any player, he must double and then redouble the points owed to the winner.

Hong Kong Mahjong is essentially a payment system of doubling and redoubling where winning from the wall adds great value to the final payment and where the dealer is highly rewarded or penalised if they win or lose.

In Hong Kong Mahjong there are a series of "limit hands". These are exceptional hands, difficult to obtain and are very valuable in point scoring.

As many table rules put a limit on the number of points a winners hand can score, full limit hands score that maximum.

Table rules dictate if these rare and special hands are allowed, which ones, and the limit for scoring. A common scoring limit is 64 points, which is the highest base points doubled twice.

A winner receives the scoring limit from each player without any doubling. Some limit hands by necessity must be completely concealed not discards used or semi-concealed the only discard used is the one needed to go mahjong.

This includes the 13 orphans, 4 concealed pongs, heavenly hand and earthly hand. It is usually expected that the heavenly gates hand be concealed or semi-concealed.

As for the dragon limit hands and the great winds, table rules dictate if the hand must be concealed or not. Some table rules claim that a semi-concealed hand winning from a discard scores a half-limit.

Some groups also play with the "great Flowers" rule. If a player picks up all four Flowers and all four Seasons during their hand, they instantly win the hand and receive the maximum points from all of the players.

This is exceptionally rare. Variations may have far more complicated scoring systems, add or remove tiles, and include far more scoring elements and limit hands.

In many places, players often observe one version and are either unaware of other variations or claim that different versions are incorrect.

In mainland China alone, there are over thirty variants. Three-player Mahjong or 3- ka is a simplified three-person Mahjong that involves hands of 13 tiles with a total of 84 tiles on the table and may use jokers depending on the variation.

Any rule set can be adapted for three players; however, this is far more common and accepted in Japan, Korea, Malaysia and the Philippines.

It usually eliminates one suit entirely, or tiles 2—8 in one suit leaving only the terminals. It needs fewer people to start a game and the turnaround time of a game is short—hence, it is considered a fast game.

In some versions there is a jackpot for winning in which whoever accumulates a point of 10 is considered to hit the jackpot or whoever scores three hidden hands first.

The Malaysian and Korean versions drop one wind and may include a seat dragon. Mahjong tables are square and small enough to be within arm's length of all equipment.

The edges are raised to prevent tiles from sliding off and the surface is covered in felt to limit wear on the tiles.

Automatic dealing tables, often used for high stakes playing and tournaments, are able to shuffle tiles, build walls, and randomize dice.

It is an elaborate device built into a table which uses two alternating sets of tiles. It prepares one wall while the players play one hand. After the hand is finished the tiles are dropped into the table and a new wall raises upwards.

In theory the table should avoid cheating by stacking the deck and or using loaded dice. There are variations that feature specific use of tiles.

Some three-player versions remove the North Wind and one Chinese provincial version has no Honors. Korean Mahjong removes the bamboo suit or at least its numbers 2—8 so that terminals can be used.

Japanese Mahjong rarely uses Flowers or Seasons. Some mahjong variants accept wildcard tiles. The wildcard tiles are decided at the beginning of the game by choosing one random tile.

The wild card could be the immediately following tile on the wall, after distributing tiles to all players, or it could also be separately decided by a dice throw.

Wildcard tiles can't be discarded and can only replace tiles in Chows. Wildcard tiles cannot replace tiles in Pongs and Kongs. For example, if a character 4 is chosen, then character 4 and the next sequential tile, character 5, can be used as wild cards in this round.

When the wildcard indicator is chosen and exposed, only 3 tiles remain of the same denomination, so the next tile in the suit will also be used as a wildcard, adding to 7 wildcard tiles for 4 players.

Also, if a tile numbered 9 is the indicator, the suits circle back to 1, after 9. Thus, the number 9 and 1 are wild cards. A feature of several variations of Mahjong, most notably in American mahjong, is the notion of some number of Joker tiles.

They may be used as a wild card: a substitute for any tile in a hand, or, in some variations, only tiles in melds.

Another variation is that the Joker tile may not be used for melding. Depending on the variation, a player may replace a Joker tile that is part of an exposed meld belonging to any player with the tile it represents.

Rules governing discarding Joker tiles also exist; some variations permit the Joker tile to take on the identity of any tile, and others only permit the Joker tile to take on the identity of the previously discarded tile or the absence of a tile, if it is the first discard.

Joker tiles may or may not affect scoring, depending on the variation. Some special hands may require the use of Joker tiles for example, to represent a "fifth tile" of a certain suited or honor tile.

Japanese rule sets discourage the use of Flowers and Seasons. In Singapore and Malaysia an extra set of bonus tiles of four animals are used.

The rule set includes a unique function in that players who get two specific animals get a one-time immediate payout from all players.

In Taiwanese Mahjong, getting all eight Flowers and Seasons constitutes an automatic win of the hand and specific payout from all players. Four of the flower tiles represent the four noble plants of Confucian reckoning:.

These animal tiles are used in Thailand, Malaysia, Singapore and local variations. They represent the cat , mouse , rooster and centipede.

Like flower tiles, they also function as bonus tiles. However, as they have no corresponding seat position, any player who draws one of these gets a bonus point.

All tiles are placed face down and shuffled. Each player then stacks a row of tiles two tiles high in front of him, the length of the row depending on the number of tiles in use:.

Depending on the variation, two or three dice are usually used to decide what part of the wall to start dealing from. They are six-sided dice, traditionally but not necessarily Chinese dice with red one and four pips.

The dealer marker is a round or square object that the dealer places to the side to remind players who the dealer is.

The wind marker may be used which indicates the current prevailing wind. In some cases the dealer marker and the wind marker are represented by one large marker, usually a small wheel where one can swivel the outer circle to indicate the prevailing wind which the dealer holds onto , a cube with the four winds placed onto four of the sides which can be placed in a hollow square the dealer holds onto it , or a cylinder locked into frame which can be rolled to expose the wind on the top.

Japanese mahjong, especially in a gambling environment, may optionally use four yakitori markers to indicate which players have not won a hand yet and has to pay a penalty.

There are a variety of counting pieces used in different countries. They range from Chinese or Japanese counting sticks thin sticks with various dots on them to represent various points , jetons , play money , paper and pencil, or various apps on touchscreen devices used to calculate and keep scores.

Japanese and Korean Mahjong have some special rules. A player cannot win by a discard if that player had already discarded that piece, where players' discards are kept in neat rows in front of them.

Players may declare ready, meaning that they need one tile to win, cannot change their hand and win extra points if they win.

Some rules may replace some of the number 5 tiles with red tiles, as they can earn more points. Korean Mahjong does not allow melded stolen chows.

Taiwanese Mahjong adds three tiles to a hand requiring a 5th set to be formed, making a clean hand or all Pong hand very difficult to procure.

American Mahjong has distinctive game mechanics and the article on American Mahjong details these. Some differences include many special patterns, a different scoring system and the use of jokers and five-of-a-kind.

In the American variations it is required that, before each hand begins, a Charleston be enacted. In the first exchange, three tiles are passed to the player on one's right; in the next exchange, the tiles are passed to the player opposite, followed by three tiles passed to the left.

If all players are in agreement, a second Charleston is performed; however, any player may decide to stop passing after the first Charleston is complete.

The Charleston is followed by an optional pass to the player across of one, two, or three tiles. The Charleston, a distinctive feature of American Mahjong, may have been borrowed from card games such as Hearts.

Many variations have specific hands, some of which are common while some are optional depending on regions and players.

One example is the Pure Green hand made of chows or Pongs using 2, 3, 4, 6, 8 of bamboo and green dragon.

When a hand is one tile short of winning for example: , waiting for: , , or , as can be the eyes , the hand is said to be a ready hand, or more figuratively, "on the pot".

The player holding a ready hand is said to be waiting for certain tiles. It is common to be waiting for two or three tiles, and some variations award points for a hand that is waiting for one tile.

In tile Mahjong, the largest number of tiles for which a player can wait is 13 the thirteen wonders , or 13 orphans , a nonstandard special hand. Ready hands must be declared in some variations of Mahjong, while other variations prohibit the same.

A new hand begins, and depending on the variant, the Game Wind may change. For example, in most playing circles in Singapore, if there is at least one Kong when the hand is a draw, the following player of the dealer becomes the next dealer; otherwise, the dealer remains dealer.

The rule is treated the same as "abortive draws". In Japanese Mahjong, rules allow abortive draws to be declared while tiles are still available.

They can be declared under the following conditions:. Scoring in Mahjong involves points, with a monetary value for points agreed upon by players.

Although in many variations scoreless hands are possible, many require that hands be of some point value in order to win the hand.

While the basic rules are more or less the same throughout Mahjong, the greatest divergence between variations lies in the scoring systems.

Like the rules, there is a generalized system of scoring, based on the method of winning and the winning hand, from which Chinese and Japanese base their roots.

American Mahjong generally has greatly divergent scoring rules, as well as greatly divergent general rules. Because of the large differences between the various systems of scoring especially for Chinese variants , groups of players will often agree on particular scoring rules before a game.

Points terminology of which differs from variation to variation are obtained by matching the winning hand with different criteria scoring different values.

Quints are 5 identical tiles. This is used for gambling and scoring purposes. This is unique to American Mahjong and began being practiced in the s.

The Charleston is a tile exchange which allows players to improve their hand by passing around tiles they do not want to opponents.

This can be repeated if need be a second time, pending all players agree. Reverse the directions of the passing first passing left, then across, then to the right.

A player may agree with another to exchange up to 3 tiles. Jokers cannot be passed at this time. The objective of the game is to be the first player to construct a hand that matches one on the score card.

Players attempt to improve their hands. The next player starts their turn by drawing a tile from the wall.

The tile is drawn from the spot where the broken wall was left off. Start by drawing the top tile, then the bottom tile if the wall is no longer two tiles high.

After, players can choose to discard the drawn tile or keep it in hand and discard another tile. Discarded tiles are announced and put face-up in the center of the table.

Kep in mind that when you discard tiles, since all other players are aware of what they are, they can deduce what hand you are trying to make.

This is repeated by the next player on the right if a tile is not called. If a player calls and does not Mahjong, the combination that tile completed must be exposed on their rack and cannot be changed for the remainder of the game.

After, they discard and play moves to the right. If a player calls, some turns may be skipped. All tiles in concealed hands must be taken from the wall, unless it is the final tile to declare Mahjong.

Jokers can replace any tile in a pung, kong, or sextet. They cannot be used in singles or pairs. The payout is based on the hand and the way it was created.

Use the table below to figure out payout:. All others pay 2x. The dragons are named Red , White and Green.

The winds are East , South , West and North. There is four of each dragon type and four of each wind in the tile set.

Game Flow Players start with 13 tiles each. Each player is assigned a wind East-South-West-North.

East starts the game by picking a tile from the wall. Players then take counter-clockwise turns picking a tile from the wall and then discarding one tile from the hand.

It is also possible to claim a tile discarded by another player under certain circumstances. In such cases, the player to the right of the claiming player becomes next in turn so some players may lose their turn in a go-around.

A Mahjong hand contains 14 tiles. In games that consist of several hands, the concept of prevalent wind is used. The game will then consist of one to four rounds, each with a prevalent wind starting with east.

In a round, players switch winds after each hand with some exceptions in some rule sets , i. When the round is finished, the prevalent wind is changed from east to west, west to south, south to north and a new round starts.

The prevalent wind is shown in the middle of the table. In case several players want to claim the same discard, the following priority list is used:.

If two players want to claim a tile for the same reason, the player who is closest to being next in turn gets the tile.

Note that it is not always wise to claim discarded tiles. For example, sets that have not been declared are worth more than declared sets when going Mahjong.

Mahjong Hands A Mahjong hand normally consists of four sets of three or four tiles and one pair. A set is a same-suit triplet pong , a same-suit quadruplet kong or a same-suit straight chow.

Each rule set also has a number of special hands that allow Mahjong or score better than usual. Also, many rule sets have additional requirements for actually going Mahjong see below.

Scoring The score for a hand is calculated in two steps. First, the sets and the pair give minipoints. The amount of points and which sets and pairs that give minipoints vary with the game rules.

Second, the hand is analysed for patterns that depend on the game rules. Fan also called funs, or yakus are awarded for the different patterns. Each fan doubles the minipoints once.

The resulting score is the hand score. In some rule sets, the hand score is irrelevant and only the number of fan is counted.

The player with the highest score gets four table points, the runner-up gets two table points and the player that is second to last gets one table point.

Mahjong Rules Video

2015 World Series of Mahjong Grand Final

Mahjong Rules Video

Mahjong Competition Rules Introduction Zudem wird die Rolle des Spielleiters nicht an den nächsten Spieler weitergegeben, wenn der Spielleiter eine vollständige Hand ausruft, wodurch er die Gelegenheit erhält, noch mehr Www.Casino zu verdienen. Ein Mahjong-Spiel ist in acht Hände unterteilt. The left module now informs you about your ranking, while Rollover right one contains AГџam Yacht of the leading player. Kommentare 0 Einen Kommentar schreiben. Mahjong Rules wirft er einen Stein Brad Daugherty, und das Spiel wird mit diesem Spieler fortgesetzt. Damit sollen insbesondere internationale Regelauslegungen fixiert werden, die bisher nicht schriftlich vorliegen, es soll aber auch die Spielbarkeit für europäische Turniere erhöht werden. Die Ziegel 4. The win is straightforward. Other table rules may include using a "hot wall" where when the picking Beste Spielothek in Plitschenwinkel finden discarding gets down to the last wall, no one can call a tile unless it's for mah-jongg. Views Read Edit View history. Racks Konstanz Stuttgart often used for this purpose. Retrieved 25 January Search this site. For this reason though, we thought it best to introduce you with an easier approach to a much-loved table game. Domanisches Mahjong Mahjong-Regeln. Das domanische Spiel Mahjong ist die neueste Attraktion im Gold Saucer. Tritt gegen andere Abenteurer an, oder übe. How to Play Mahjong With the Basic Rules: d-sciencelab.be: Apps für Android. Longfield Games Regelbuch Mahjong Regelbuch mit einer allgemeinen Erklärung des Spiels Mahjong Spezifikationen: Farbe: weiß Geschlecht: Junior/​Unisex.

For example, if the discarded tile was the 7 of bamboo, and the player had two more bamboo 7s on the rack, that player would call "pung".

When calling pung, a player turns the completed pung with all three bamboo 7s, in this case face-up, discards a different tile, and the turn passes to the right.

If nobody claims the discarded tile but it completes a chow for you, you may claim it at the beginning of your turn by saying "chow".

You then must turn your chow face-up, revealing the completed run e. You then discard a different tile and play continues as normal. If the discard does not complete a set for you, then on your turn you draw the next tile from the wall going left.

Unless this gives you a mahjong, you then discard a tile face-up. Note that only the most recently discarded tile can be claimed. Some players also play with a "Kong", which is four of the same tile like an extended pung.

The same rules for claiming a discarded tile apply, but any player completing a kong immediately draws an extra tile before discarding. The hand ends when somebody declares mahjong and reveals a complete tile hand of four sets and a pair.

If nobody has revealed a mahjong by the time the wall runs out of tiles, the game is considered a draw and the dealer redeals.

Simple scoring awards one point to whoever achieved the mahjong and won the hand. Many more complex scoring arrangements exist, which vary widely by region.

Bonus point-scoring awards an additional point for not winning by taking a discard, or winning with the last tile in the game, or having a pung of dragons.

Exponential scoring scores each pung at 2 points, which is doubled if the pung was not revealed, doubled if the pung used ones or nines, and doubled twice more if the pung was a kong.

Due to the many scoring variations, players should be careful to agree on scoring rules before a game.

The prevalent wind is shown in the middle of the table. In case several players want to claim the same discard, the following priority list is used:.

If two players want to claim a tile for the same reason, the player who is closest to being next in turn gets the tile.

Note that it is not always wise to claim discarded tiles. For example, sets that have not been declared are worth more than declared sets when going Mahjong.

Mahjong Hands A Mahjong hand normally consists of four sets of three or four tiles and one pair. A set is a same-suit triplet pong , a same-suit quadruplet kong or a same-suit straight chow.

Each rule set also has a number of special hands that allow Mahjong or score better than usual. Also, many rule sets have additional requirements for actually going Mahjong see below.

Scoring The score for a hand is calculated in two steps. First, the sets and the pair give minipoints.

The amount of points and which sets and pairs that give minipoints vary with the game rules. Second, the hand is analysed for patterns that depend on the game rules.

Fan also called funs, or yakus are awarded for the different patterns. Each fan doubles the minipoints once. The resulting score is the hand score.

In some rule sets, the hand score is irrelevant and only the number of fan is counted. The player with the highest score gets four table points, the runner-up gets two table points and the player that is second to last gets one table point.

Settlement When a game is over, the money entered into the game is divided amongst the participants. The settlement type for a specific table is shown in the table information box in the game.

The following settlement types are used:. Winner Takes All In some games, the player with the highest score takes the entire pot.

The pot is the sum of the buy-ins from all participants. A feeding penalty may also be present, which means that a player that discards the winning tile pays extra the feeding penalty and the players who did not discard the winning tile pays less the feeding penalty divided by the number of non-feeding players.

Riichi House Rules In games that use Riichi House Rules, the players split the pot proportionally to the number of hand points they have at the end of the game.

So, if the winning player has In addition, there is a placement bonus, where the player with the least points pays a specific amount of money to the winner, and the player ranked third pays a smaller amount of money to the runner-up.

Tournament In tournaments, the pot and any money added by the game operators is divided amongst participants according to the table points accumulated by players and the payout structure defined for the tournament.

The payout structure is usually dependent on the number of participants and is described in the tournament information box. Buy-in The buy-in is composed of a fee and a bet.

The fee goes to the house while the bet is put into a pot that is won by the participants of the game. Usually, only tournaments have a fee.

The number of tiles remaining in the wall will be determined by the number East originally threw on the dice.

For example, if East threw 11, only one tile will remain. Each player puts her tiles on her rack, facing her but concealed from the other players.

The player then organizes her tiles in groups and pairs according to the categories on the card.

Three unwanted tiles are picked for passing. The passing is organized into two "Charlestons," as follows:.

At the end of the first Charleston, any player may decide to halt the passing and proceed to the final Optional pass.

If no one halts the passing, then the second Charleston begins, in which:. For example, if a player only has one tile she wishes to pass, she may take two tiles which are passed to her and add her one tile and pass them to the next player.

The players exchange either 0, 1, 2 or 3 tiles with the player across from her. During the passing, players are concentrating on the card and how the tiles they are receiving can fit together to make a hand.

One point to remember: A Joker may never be passed. After the optional last across pass, East discards a tile from her rack, placing it face up on the table and naming it out loud.

The player to East's right then picks a fresh tile from the wall, looks at it, and decides whether or not she wants to keep it.

If she keeps it, she places it in her rack and then discards a tile. If she does not want it, she places it face up on the table and names it.

The play continues in turn, with each player picking and then discarding. When a wall is exhausted, the wall to the left gets pushed out.

The last wall to be played is the wall which East reserved in the beginning. Remember, all picking is to the right, the walls come out to the left.

The only time a player may have 14 tiles is at the beginning of a game if she is East, at the moment of picking a tile and before discarding, and at the time she makes a Mah-Jongg.

If a player miscounts and has more or less than 13 tiles, she is declared DEAD and is excluded from play.

The Mah Jongg card is organized in categories. They are: YEAR hands or other special hands. Usually the current year.

These hands utilize tiles which make up the year: i. The white dragon represents a zero, as there is no tile with an actual zero.

Hands concentrate on even numbers. You would need four flowers, four fives of one suit, four fives of a second suit, and a 2 and a 5 of a third suit.

However, a quint of five flowers is possible. Hands focus on odd numbers. Winds and dragons may also be referred to as "honor" tiles.

The singles and pairs hands contain a representative sample of all the hands above; i. Mah-Jongg cards are printed in three colors; red , blue and green.

For example, in consecutive runs, a hand may read: 11 55 , in all one color. In order to make mah-jongg, you must have all the above tiles, in the above order in one suit only.

In other words, if you are using dots, you must have two one dots, three two dots, four three dots, etc. Another hand may read: , written in two colors with a parenthetical following it, Any 2 suits, 4 consecutive Nos.

This means that you must use two suits, but you may use any four consecutive numbers, you are not bound to play four through seven.

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Mahjong Rules Tut er dies nicht, so kann er keinen Ersatzziegel aus der Mauer ziehen, der bei Kongs notwendig ist, um ein komplettes Spielbild zu erreichen. Die Hand in dem Diagramm benötigt lediglich Heribert FaГџbender SprГјche 3 oder eine 6, um eine vollständige Hand zu bilden. Sobald dieser Spieler einen Ziegel abgelegt hat, ist der Spieler rechts von ihm am Zug. Kommentare 0 Einen Kommentar schreiben. Durch das Ausrufen von Chi kannst du einen von einem anderen Spieler abgelegten Farbziegel erhalten, um eine Folge zu bilden. Es gibt auch Mah-Jongg- Kartenspiele. Zudem kannst du diese Ziegel nicht mehr für andere Figuren verwenden.
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Beste Spielothek in Niesberg finden If it is not sufficient, you can always buy additional coupons. Ebenso können über ein Netzwerk mehrere reale Spieler gegeneinander oder gegen die Software antreten. Es wurde behauptet, es habe das Spiel schon vor 4. Danach wirft er einen Stein ab, Schnelle Abenteuer.Tv das Spiel wird mit diesem Spieler fortgesetzt. Mah-Jongg-Spiele sind in den verschiedensten Ausführungen erhältlich. Namensräume Artikel Diskussion.
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Mahjong Rules Freie Spiele Kostenlos anhören? Da es von jedem Ziegel vier gibt, ist es möglich, alle vier zu sammeln. The only difference is Beste Spielothek in KГ¶sching finden the panel below the table has a slightly different functionality. Sobald dieser Spieler einen Ziegel abgelegt hat, ist der Spieler rechts von ihm am Zug. Ein Spieler kann gegen drei durch die Software Dfb Pokal Erste Runde 2020 Spieler antreten.
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Mah-Jongg wird gegen den Uhrzeigersinn gespielt. Domanisches Mahjong ist ein Spiel für vier Spieler. Eine vollständige Hand durch Riichi ist jedoch selbst auch ein Yaku. Augustab Uhr Übungsabend Edewecht : Donnerstag, Hat ein Spieler bereits einen Pong gemeldet und zieht Mahjong Rules den fehlenden Jimmy Bulger Stein von der Mauer, so darf er ihn an den Pong anlegen und besitzt damit einen offenen Kong. Es wurde behauptet, es habe das Spiel schon vor 4. Steine werden von der Mauer gezogen oder nach Abwurf eines anderen Spielers aufgenommen. Im Folgenden seien einige Eurojackpot 9.10.15 gebräuchlichsten Bilder namentlich angeführt, die teilweise bereits Babcock in seinem Red Book von angeführt hat und Fortuna DuГџeldorf als klassisch chinesisch anzusehen sind. Wir anonymisieren und analysieren die Informationen unserer Nutzer, um unser Angebot und die Inhalte unserer Website besser auf ihre Bedürfnisse abzustimmen und sie vor Spielern Drohungen Englisch betrügerischen Absichten zu Spielsucht PrГ¤sentation. Diese stellt der jeweilige Spieler des Ostwindes vor sich auf den Tisch, der Platzstein des vorherrschenden Windes wird oben auf die Mingg gelegt. Daher braucht der Spieler keine anderen Yaku gebildet zu haben, um eine Hand zu vervollständigen.

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0 comments

Sie sind absolut recht. Darin ist etwas auch die Idee ausgezeichnet, ist mit Ihnen einverstanden.

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